JavaKazRace - Playable Java racing game demo
PSEmu Pro GPU plug-in
DOSX Utils
SHLight 2004
JavaKazRace DSharingu PSEmuGPU DOSX Utils SHLight 2004

CPU

DCPUManager for OSX

Duddie's picture

My first OSX application for controlling frequency of CPU has been released. The application has it's own page here: DCPUManager.

AMD vs Intel

Duddie's picture

Choices, choices, choices... trying to get my next desktop.... and ran into choice decision. AMD or Intel. Not much of a difference but from the benchmarks it proves that I could save 100 bucks :P Similarly performing systems should differ by 100 bucks in favour of AMD. Tho Intel sounds more interesting... is more compatible with OSX (that I currently run) there is less problems with ANY drivers even for WinXP (for Vista there is possibly no drivers for anything). Hard decision... Technology wise E6600 (Intel Core2Duo at 2.4GHz with 4MB Cache) and X2 5000+ (AMD at 2.6Ghz with slightly more than 2MB cache)... are performing same... Intel is slower but has more cache. AMD is faster but with less cache can get comparable results to Intel.
Anyway... I still do not know what to buy :) The difference in price is like 60 bucks.... better invest it in beer... or not?

More on next-gen 3D graphics hardware programmability

Davide's picture

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A few days ago I was talking about real-time 3D moving towards programmability and now Intel comes out with a more detailed report of their upcoming Larrabee technology. Basically Intel extending CPUs towards the GPU domain.

This is all very cool, but I don't see any mention on actual software technology. We know that Intel has been doing research on Ray Tracing, but the real issue for 3D in games is productivity. Not an easy problem because it involves tools and artists and programmers together.

With all this quality, productivity, predictions, etc, kind of topics floating around, recently, I've been using wikis, PowerPoint and Excel a lot more than compilers 8(

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