Larrabee

More on next-gen 3D graphics hardware programmability

Davide's picture

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A few days ago I was talking about real-time 3D moving towards programmability and now Intel comes out with a more detailed report of their upcoming Larrabee technology. Basically Intel extending CPUs towards the GPU domain.

This is all very cool, but I don't see any mention on actual software technology. We know that Intel has been doing research on Ray Tracing, but the real issue for 3D in games is productivity. Not an easy problem because it involves tools and artists and programmers together.

With all this quality, productivity, predictions, etc, kind of topics floating around, recently, I've been using wikis, PowerPoint and Excel a lot more than compilers 8(

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