JavaKazRace - Playable Java racing game demo
PSEmu Pro GPU plug-in
DOSX Utils
SHLight 2004
JavaKazRace DSharingu PSEmuGPU DOSX Utils SHLight 2004

There's no clipping..

AFAIK nvidia GPUs don't perform any clipping on triangles as the use homogenous rasterization.
Not visibile fragments are not handled as a special case, there's no generation of new vertices and edges when a triangle straddles the viewport or the near/far planes.
Also I don't see why a driver, in a modern GPU, would be concerned with your vertices co-ordinates.

Marco

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