On March 30th, 2008 Marco Salvi (not verified) says:
AFAIK nvidia GPUs don't perform any clipping on triangles as the use homogenous rasterization.
Not visibile fragments are not handled as a special case, there's no generation of new vertices and edges when a triangle straddles the viewport or the near/far planes.
Also I don't see why a driver, in a modern GPU, would be concerned with your vertices co-ordinates.
There's no clipping..
AFAIK nvidia GPUs don't perform any clipping on triangles as the use homogenous rasterization.
Not visibile fragments are not handled as a special case, there's no generation of new vertices and edges when a triangle straddles the viewport or the near/far planes.
Also I don't see why a driver, in a modern GPU, would be concerned with your vertices co-ordinates.
Marco