On June 24th, 2008 Ragin' Lion (not verified) says:
I think that paper was written/released as the results of some of the work they did in Quake Wars: Enemy Territory. It's pretty interesting though. One annoying thing about DLLs (at least under Windows) is that if by some chance you end up with the wrong version, it can cause a lot of headaches. It's generally a good idea to have some kind of "version check" requirement upon loading/initialization. That way, if someone fails to update, it won't be such a pain tracking down the problem.
Let's spice it up a little ...
I think that paper was written/released as the results of some of the work they did in Quake Wars: Enemy Territory. It's pretty interesting though. One annoying thing about DLLs (at least under Windows) is that if by some chance you end up with the wrong version, it can cause a lot of headaches. It's generally a good idea to have some kind of "version check" requirement upon loading/initialization. That way, if someone fails to update, it won't be such a pain tracking down the problem.
Let's add a little controversy:
Ray Tracing in Games: A Story from The Other Side