Merry New Year (2008) and Happy Christmas
I'm alive and well !
Only busy with the non-virtual side of the World. I had a friend from Italy staying in my apt for a few days, then he left and two more friends came... and the celebrations, the parties, etc etc.
I've also got to write some good code before leaving the office. My first vertex animation compression. I used a 4-tap Daubechies wavelet. Haar seemed pretty worthless.. it turns out that Haar doesn't really do a good job at shifting larger values towards the top of the array that is being transformed.
Currently I'm compressing independently x, y and z values. It works nicely. I'm also using some sort of bitplane compression. But not in a hierarchical fashion like it happens with zero-trees.
Compression algorithms are different from 3D graphics, very interesting. It's a shame that most 3D programmers don't give much thought to it.
Actually I think it's in general a shame that there are "3D programmers". I sometimes define myself a 3D programmer for lack of better explanations, but it's really bullshit. Generally it's only the young punks that think that programming 3D graphics is "the thing".
I'm in charge of a (small) team that researches graphics.. but that's really only just the surface. I believe in looking far and wide, rather than getting stuck on APIs, techniques, tricks and tips like those that appear in those recipe books that come out every month (I know I said that before a few time already 8).
I took many pics in the recent days but now comes the time to clean up for this year.. memories are a double edged sword and technology makes it very hard to cut with the past. People can very easily keep in touch, share media evoking old times.. even my robotic dog manages to put me in difficult situations as it sometimes calls the wrong person at the wrong time !!!
geez
Enjoy your holidays 8)


cool, vertex animation is
cool, vertex animation is nice, but dunno how practical it is.
its good that you put (2008) in the topic, or i wouldnt know what year it is. =)
Vertex animation can be used
Vertex animation can be used for facial animation, maybe morphing multiple animations.
In general could come useful to reduce bandwidth in the rendering pipeline, as it can compress also a static mesh (one frame 8).
I put 2008 in the topic because I plan on using the same topic next year 8)
ah right, yeah we use it for
ah right, yeah we use it for facial animation too. blend shapes/morph targets
I was always telling that
I was always telling that there is something wrong with your dog!
Happy New Year!
Hi Kaz, happy new year!! :-)
Tomorrow morning I'll leave for San Francisco, my company and Oracle will work on a common project and I will stay on Oracle for 6 months to work on it! Neverthless to say that I'm really excited about this opportunity, and I'm sure it will be really interesting both for my work and for my life! Will you pass in SF for the next 6 months?
Take Care
Stefano
Nice. Glad to know that you
Nice. Glad to know that you finally decided to go try working abroad. I remember you liked SF 8)
I will be in SF in February for the Game Developer Conference. An event that I don't necessarily like per se, but a good way to meet people in the industry and not 8)
Cool
Great, maybe we'll meet for a beer or so :)
Going to sleep...I arrived today and the jet lag is killing me -__-
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